Manifest Parser Plugins
Overview
This tutorial shows how to make a basic manifest parser plugin. This allows an app to define a custom manifest format and still use Shaka Player to handle the streaming and track switching.
The function of a manifest parser is to take a URL that was passed to load()
and give us back a manifest object. The parser should fetch the URL, parse the
manifest, and convert it to our format.
function MyManifestParser() {
this.curId_ = 0;
this.config_ = null;
}
MyManifestParser.prototype.configure = function(config) {
this.config_ = config;
};
MyManifestParser.prototype.start = function(uri, playerInterface) {
var type = shaka.net.NetworkingEngine.RequestType.MANIFEST;
var request = {
uris: [uri],
method: 'GET',
retryParameters: this.config_.retryParameters
};
return playerInterface.networkingEngine.request(type, request).promise
.then(function(response) {
return this.loadManifest_(response.data);
});
};
MyManifestParser.prototype.stop = function() {
return Promise.resolve();
};
shaka.media.ManifestParser.registerParserByExtension('json', MyManifestParser);
shaka.media.ManifestParser.registerParserByMime(
'application/json', MyManifestParser);
First, this defines a constructor called MyManifestParser
. This is called by
the Player
to create new parser instances. A new instance is created for
each load. This should setup any initial state that is needed.
configure
This method is called right after creating the object and when the configuration changes. This is passed a shakaExtern.ManifestConfiguration object from the Player.
start
This method is called to load the manifest. This is called with a string URI
that is passed to load()
and a
shakaExtern.ManifestParser.PlayerInterface object. The interface object
contains a number of fields that are used to interact with the Player. This
includes the NetworkingEngine
instance to make network requests. This also
includes callback methods that allow the parser to raise Player events and
filter Periods. This method should return a Promise that will resolve with the
parsed manifest.
stop
This method is called as part of player.unload()
. This method should stop any
background timers and free any state. It is invalid to use the config object or
anything from the Player interface given to start
after this is called. We
don't reuse parser instances, so we will not call start()
again after this
is called. This should return a Promise that resolves when this object is
destroyed.
registration
At the end of the file, you should register the parser with the library. This
will allow it to be used by the Player
. There are two methods:
registerParserByExtension
and registerParserByMime
. They both add parsers
to a registry of manifest parsers. When the Player gets a URI, it will
determine which parser to use. It will first try based on the file extension,
then it will make a HEAD request to the URI to get back a MIME type.
Periods
A Period represents a distinct set of streams that are played over a set time. Each Period is considered independent. This allows you to combine multiple assets together seamlessly with little effort.
All media times in the manifest are relative to the Period start time. This means that you can insert the same content (unmodified) multiple times and we will adjust the times for you.
Note: Because of browser requirements regarding MSE, we don't support changing MIME types or codecs after starting. This means that all Periods must provide the same formats (MIME types and codecs).
Variants and Streams
A Period is composed of an array of Variants. A Variant represents an
audio+video pair. The array holds all possible pairs the Player can choose
from. While playing, we will give these to the app (through getVariantTracks
)
and will switch between them (if ABR is enabled).
A stream represents a collection of media data segments. The segments are all the same type (audio/video/text) and all from the same version of the media (e.g. English vs Spanish or 720p vs 1080p). A Stream object holds metadata that describes what the stream contains as well as how to get the segments. Only one stream of each type will be playing at once.
Multiple Variants can hold the same streams. For example, both the 720p and the 1080p variant can refer to the same audio stream. In this case, both Variant objects must refer to the same object. It is not enough to use the same stream ID; it must be the same object.
PresentationTimeline
shaka.media.PresentationTimeline
The segment index doesn't need to handle segment availability for live
content. All the segment index needs to do is return the segment references.
The presentationTimeline
in the manifest will be used to handle availability.
All times in the timeline are in seconds; 0 represents when the live stream
started.
An availability window defines a moving time window in which a segment can be downloaded. This is defined by a segment availability duration that indicates the number of seconds that a segment will remain available. So if the availability duration is 60 seconds, then the last 60 seconds of content is available.
The same timeline class handles on-demand content, too. The availability window starts at 0 and ends at the duration of the media.
Media Segments
A Stream contains a number of segment references. This is usually referred to as a segment index. A segment reference contains important metadata about the segment: the start and end times, the URL, and optionally a byte range into that URL. A segment reference is created using the shaka.media.SegmentReference constructor.
Rather than storing the references in an array, the manifest parser provides
callbacks to get them. This allows a manifest parser to turn abstract segment
descriptions (such as DASH's SegmentTemplate
) into concrete ones on demand.
First we ask for the index that corresponds with a start time. Then on update, we increment the index and ask for segments in order. The value of the index doesn't matter, but indices must be sequential integers.
createSegmentIndex():Promise
This is called first before any other method. This allows an index to be fetched over the network, if needed. This method should return a Promise that will resolve when the segment index is ready. This is only ever called once.
findSegmentPosition(time:number):(number|null)
This is passed in a time (in seconds) relative to the start of this Period and should return the position of the segment that contains that time, or null if it is not found.
NB: This is independent of segment availability for live streams.
getSegmentReference(position:number):(shaka.media.SegmentReference|null)
This is passed the position (number) of the segment and should return a
shaka.media.SegmentReference
that is at that index, or null if not found.
NB: This is independent of segment availability for live streams.
initSegmentReference
This is not a function, but a shaka.media.InitSegmentReference that
contains info about how to fetch the initialization segment. This can be
null
if the stream is self-initializing.
shaka.media.SegmentIndex
To help in handling segment references, there is a
shaka.media.SegmentIndex type. This is given an array of references,
handles merging new segments, and has the required segment functions. All you
need to do is create an array of references and pass it to the constructor. For
updates, simply create a new array of segments and call merge
. Any existing
segments will be updated and new segments will be added. You can also call
evict
to remove old references to reduce the memory footprint.
var references = refs.map(function(r, i) {
// Should return an array of possible URI choices; this is used for failover
// in the event of network error. This is a function to defer calculations.
var getUris = function() { return [r.uri]; };
return new shaka.media.SegmentReference(i, r.start, r.end, getUris, 0, null);
});
var index = new shaka.media.SegmentIndex(references);
var streamFunctions = {
createSegmentIndex: function() { return Promise.resolve(); },
findSegmentPosition: index.find.bind(index),
getSegmentReference: index.get.bind(index)
};
Manifest Updates
In order to support Live content, the manifest may need to be updated. In the
start()
method, the manifest parser should start its own timers (e.g.
setInterval
) to update the manifest. Then it should re-parse the manifest
periodically. To add new segments to the streams, simply add them to the
segment index. Because the original manifest object is modified in-place,
adding them to the index will allow the Player to use them. You cannnot add
new Variants or text streams to an existing Period.
To add a new Period, you must first call filterNewPeriod
. This will filter out
any streams that can't be played by the platform or those that are incompatible
with the currently playing streams. Then you can just add them to the manifest
object. Because the original manifest is modified in-place, the Player will
immediately see the new Period. You MUST add to the periods
array (e.g
using array.push
); you cannot create a new array object.
NB: You cannot remove Periods.
Full Manifest Parser Example
MyManifestParser.prototype.loadManifest_ = function(data) {
// |data| is the response data from load(); but in this example, we ignore it.
// The arguments are only used for live.
var timeline = new shaka.media.PresentationTimeline(null, 0);
timeline.setDuration(3600); // seconds
return {
presentationTimeline: timeline,
minBufferTime: 5, // seconds
offlineSessionIds: [],
periods: [
this.loadPeriod_(0),
this.loadPeriod_(1800)
]
};
};
MyManifestParser.prototype.loadPeriod_ = function(start) {
return {
startTime: start, // seconds, relative to presentation
variants: [
this.loadVariant_(true, true),
this.loadVariant_(true, false)
],
textStreams: [
this.loadStream_('text'),
this.loadStream_('text')
]
};
};
MyManifestParser.prototype.loadVariant_ = function(hasVideo, hasAudio) {
console.assert(hasVideo || hasAudio);
return {
id: this.curId_++, // globally unique ID
language: 'en',
primary: false,
audio: hasAudio ? this.loadStream_('audio') : null,
video: hasVideo ? this.loadStream_('video') : null,
bandwidth: 8000, // bits/sec, audio+video combined
drmInfos: [],
allowedByApplication: true, // always initially true
allowedByKeySystem: true // always initially true
};
};
MyManifestParser.prototype.loadStream_ = function(type) {
var getUris = function() { return ['https://example.com/init']; };
var init = new shaka.media.InitSegmentReference(getUris, 0, null);
var index = new shaka.media.SegmentIndex([
// Times are in seconds, relative to the Period
this.loadReference_(0, 0, 10),
this.loadReference_(1, 10, 20),
this.loadReference_(2, 20, 30),
]);
return {
id: this.curId_++, // globally unique ID
createSegmentIndex: function() { return Promise.resolve(); },
findSegmentPosition: index.find.bind(index),
getSegmentReference: index.get.bind(index),
initSegmentReference: init,
presentationTimeOffset: 0, // seconds
mimeType: type == 'video' ?
'video/webm' : (type == 'audio' ? 'audio/webm' : 'text/vtt'),
codecs: type == 'video' ? 'vp9' : (type == 'audio' ? 'vorbis' : ''),
frameRate: type == 'video' ? 24 : undefined,
bandwidth: 4000, // bits/sec
width: type == 'video' ? 640 : undefined,
height: type == 'video' ? 480 : undefined,
kind: type == 'text' ? 'subtitles' : undefined,
channelsCount: type == 'audio' ? 2 : undefined,
encrypted: false,
keyId: null,
language: 'en',
label: 'my_stream',
type: type,
primary: false,
trickModeVideo: null,
containsEmsgBoxes: false,
roles: []
};
};
MyManifestParser.prototype.loadReference_ = function(i, start, end) {
var getUris = function() { return ['https://example.com/ref_' + i]; };
return new shaka.media.SegmentReference(i, start, end, getUris, 0, null);
};
Encrypted Content
If your content is encrypted, there are a few changes to the manifest you need
to do. First, for each Variant that contains encrypted content, you need to set
variant.drmInfos
to an array of shakaExtern.DrmInfo objects. All the
fields (except the key-system name) can be set to the default and will be
replaced by settings from the Player configuration. If the drmInfos
array
is empty, the content is expected to be clear.
In each stream that is encrypted, set stream.encrypted
to true
and
optionally set stream.keyId
to the key ID that the stream is encrypted with.
The keyId
field is optional, but it allows the player to choose streams more
intelligently based on which keys are available. If keyId
is omitted, missing
keys may cause playback to stall.
If you set drmInfo.initData
to a non-empty array, we will use that to
initialize EME. We will override any encryption info in the media (e.g.
pssh
boxes in MP4). If you don't set this field (and it isn't set in the
app config), then we will initialize EME based on the encryption info in the
media.